Escorts Enhanced 1.7.0
Various enhancements to escort quest NPCs:
- Escorts now follow the player when not close to the portal.
- Escorts occasionally say useful things.
- Escorts heal 5% of their maximum health per turn.
Escorts Enhanced 1.7.0
Improved Combat Text v2 1.6.0
Description
I just fixed OoDChecker. Mod cuttectly worked on newest game versions.
Original Improved Combat Text mod by Codefly
This addon replaces ToME's floating combat text:
- Shows the damage type (lightning, etc.) as icons or text!
- Text moves in a consistent direction and should be much easier to read than ToME's default for a variety of reasons.
- Can group damage for an entire player turn, or by every action taken - choose how much information you want to see!
- Various font sizes to choose from
- Various font coloring options (color by major damage type, use the default red / green, etc.)
- Text duration can be changed to fit your play style.
Icon credit for this addon goes to Lorc.
Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.
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Описание
Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры.
Этот аддон заменяет всплывающий текст боя в игре:
- Показывает тип урона (молния и тд) иконкой или текстом!
- Текст движется последовательно и его проще читать
- Можно группировать урон за весь ход или на каждое деймтаие
- различные размеры шрифтов
- несколько вариантов окраски шрифтов
- длительность всплывающего текста может быть изменена вручную
Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%
Improved Combat Text v2 1.6.0
Allow Respec Anywhere 1.2.3
Allows characters to respec anywhere in game, not just in towns. This is a direct reversion of the change made in 1.2.3 to the way it was in 1.2.2 and before.
Allow Respec Anywhere 1.2.3
Player AIoo 1.7.6
This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan.
Adds a keybind to activate the new player AI. Set to Alt+F1 by default.
Once you click ALT-F1 (you can change this key with Keybinding)
it does:
1.Auto explore
2.Fight using the same AI coded for enemies in the game
3.Rest
4. go back to 1
You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box.
It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded.
Then you control your character. And once you are healed you can launch the AI again with ALT-F1 (or your key)
You can force the AI to Stop by closing the TOME window. The dialog for saving will appear immediately, stopping the AI (repeatedly bashing ALT-F1 work too)
!Warning: Use it at your own risk. This can put your character in a sure death situation!
Goal:
It will clear a level in a few seconds.
Known Bug:
- Talent with a weight 0, still activate themselves sometimes (especially if they are instant). Overweighting other talents (weight 5+) should prevent weight 0 talent to activate
-Some talents cannot be used by NPC (Vimsense, suncloak, Lure.. etc) .. so the AI wont use them. Putting them on autocast is the only way the AI will use them
Player AIoo 1.7.6
Possessor Bonus Class 1.7.4
Donators/Buyers bonus!
Possessor Bonus Class 1.7.4
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0
Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0
This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed.
In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0
Ashes of Urh'Rok 1.7.4
Official Expansion!
Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
- Start with a new class, the Doombringer! These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds, softening up the crowd with waves of fire, then feeding on the flames and suffering of their surroundings to stay alive while quickly reducing any group to a pile of ash and gore.
- Unlock a new class, the Demonologist, with an all-new item enhancement mechanic! Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight on your side! Ever looked at a gigantic demon-cursed minotaur and wished it was on your side for once? Well, now you CAN summon one to pound your foes into paste while you cast devastating spells from afar, or call forth a squad of Fire Imps to pelt your enemies to death while they exhaust themselves on your impenetrable defenses! Demons have persistent health, making them a little more precious than disposable necromancer skeletons or summoner beasts, but can be revived from death nonetheless.
- Two new zones, with all-new art, foes, and bosses! You've seen the plains of the Fearscape before, now see the lairs and headquarters of the demons themselves!
- Over 10,000 words of written lore to find! The demons were once an enlightened, peaceful race, hailing from a distant planet known as Mal'Rok; learn what drove them to plot Eyal's eternal torture! Discover monuments to each of the demonic species and noteworthy individuals, showing the place of honor each has among them! Get a glimpse into the culture and daily lives of these sadistic invaders and their brainwashed thralls!
- Unlock a new race, Doomelves: Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. Blink away to safety, transform into a shadowy dúathedlen to hide in the shadows or prey on your foes with blasts of darkness, use your new resilience to soak up status effects and critical hits, and assault your enemies' minds to leave them unsteady in combat!
- Between the aforementioned classes and Doomelves, a whopping 75 new talents!
- Unlock two new cosmetic options! You know you've always wanted demon-horns.
- Two new events, appearing anywhere in Eyal!
- 20 new artifacts, with unique and interesting effects. Collect the Obsidian Treasures to amass more and more power! Slip your hands into the Will of Ul'Gruth and watch your sweeping blows smash down walls! Wear a giant hideous hell-mouth as a fashionable belt!
- 7 new achievements! Conquer the worst Urh'Rok's forces can throw at you, and hang their metaphorical skulls from your profile page!
Ashes of Urh'Rok 1.7.4
Quick Combos 1.7.4
Lets you link together instant talents so that you can use them with one button press.
Quick Combos 1.7.4
Better Item Description 1.7.4
This addon makes items description easier to read and determine on a glance it's usefulness
- sorts all stats by category - DPS/DEF/MISC
- item's passive power always the same blue color (not a random blue-yellow-pink-green)
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an ornage highlight and placed before others because it's most important one
- Removed many extra-explain details, which any veteran player would not want to read each time
for example, stat "S.pwr/crit" shorten from "Spellpower on spell critical (stacks up to 3 times)"
means you do remember that it can stack only 3 times, and is not so super important anyway
- DLC supported - Orcs/Ashes
- few bug-fixes along the way
Most important thing to remember
- Requirements only shown for those you don't meet. If you want to see all reqs - hold CTRL
- "Phasing" stat means - "Damage Shield penetration", the name was taken from the source and looks good to me, and short enough
- The "-" minus sign at the end of stat mean immunity or reduction of some sort, for example "Blind-" = "Blindness immunity",
- "Max.summ" = Max wilder summons
- "Summ.HP.reg" = Life regen bonus (wilder-summons)
- "Def/telep" = Defense after a teleport
- "Res/telep" = Resist all after a teleport
- "Dur/telep" = New effects duration reduction after a teleport
it's not recommended to use this mod if you'r new to the game
Better Item Description 1.7.4
Annotated Charm Hotkeys 1.7.0
Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type.
[NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.]
Annotated Charm Hotkeys 1.7.0
Start Selector 1.5.5
Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class.
After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc):
Sunwall. (Celestial Human/Elf Start)
Point Zero. (Chronomancer Start)
Irkkk. (Yeek Start)
Trollmire (Allied Start - must start elsewhere).
Searing Halls (Doomelf/Doombringer/Demonologist Start - requires Ashes DLC).
Kroshkkur (Demented/Drem Start - requires Cults DLC).
Notes:
Choosing to start in the Sunwall will set your faction to 'Sunwall' regardless of race.
Choosing to start in Irkkk will set your faction to 'The Way' regardless of race.
Choosing to start in Trollmire or Searing Halls will set your faction to 'Allied' if you are undead.
Choosing to start in Kroshkkur will set your faction to 'Sanctuary of Horrors' if you are undead.
Choosing to start in Point Zero or Kroshkkur will also teach you the corresponding 'Teleport:' spell, which cannot be unlearned. As these are spells, knowing one will prevent you from entering Zigur or betraying escorts.
You will not recieve the Cloak of Deception if you select a new start as undead, but your faction will be changed as listed above and you will not need it.
Start Selector 1.5.5
ZOmnibus Addon Pack 1.7.4
Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.
Includes the following addons:
- Notes to Self
- Timed Rest
- Talent Point Planner
- Opt-in Adventurers Parties
- Inventory Show All Tabs By Default (thru v12d)
- Tier-1 Short Circuit Option
- "Save" Talent/Stat Points
- Use Item Shortcuts (as of v5)
- Auto-Transmo Gems (as of v5)
- Online Indicator (v6a thru v13d.3)
- Inventory Sort Order (as of v7)
- Store Wish List (as of v8)
- Inventory Keys (as of v8)
- Alternate Zones Option (as of v10)
- Go to Landmark (as of v11)
- Enhanced Object Compare (as of v12)
- Enhanced Wield Replace (as of v14)
- Pragmatic Heroism (as of v14b)
- Prodigious Progress (as of v14c)
- Savefile Notes (as of v15)
- Item Notes (as of v15)
- Passive Cooldowns (as of v15)
- Low Health Popup (as of v15)
- Restart Sustains (as of v15)
- Effects Under Actors (as of v16)
- Juggle Hotkeys on Unwield (as of v16)
- Longer Character Names (as of v16)
- Das BLinkenlights (as of v16)
- Wall Clock (as of v16)
- Curse Levels (as of v17)
- Displacement Tracking (as of v17)
- Examine Floor Stack (as of v17)
- Verbose Crystal Resonance (as of v17)
- Golem Gender (as of v17)
- Self-Portrait Over Grass (as of v17)
- Semi-Roguelike Mode (as of v17)
- Menu Keys (as of v17)
- Reflected Golem (as of v17)
- Roguelike Keybindings (as of v17)
- Tooltip Cleanup (as of v17)
- Time Shield Tracking (as of v17)
- Alchemist Notifications (as of v17)
- Don't Summon While Meditating (as of v17)
- Herald of the Herald (as of v17)
- Roguelike Chat Guard (as of v17)
- Sword-n-Boardin' (as of v17)
- Plot Disarming (as of v17)
A superset of ZOmnibus Lite.
Frequently Asked Questions:
- What's the difference between ZOmnibus and ZOmnibus Lite? Can I use them both together?
- What game options does ZOmnibus provide to configure its behavior? (updated for v16)
ZOmnibus Addon Pack 1.7.4
Showing Items Tier in Inventory 1.7.2
This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first
Useful when in late game you interested only in Tier 5 items
There is an option under "Game Setting"->UI->Sort Items by Tier by default
which is if enabled makes sorting by Tier default when opening Inventory
Otherwise click on 'T' to sort items by Tier
items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables
This mod is safe to use without starting new game
Showing Items Tier in Inventory 1.7.2
Embers of Rage 1.7.4
Official Expansion!
One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.
Features:
- Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...
- Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers!
- Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.
- Play as one of the four new tinker classes: Gunslingers, Sawbutchers, Psyshots and Annihilators! Plus a class evolution: Technomancers! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.
- Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.
- Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!
- Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...
- Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.
- Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!
- Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!
- Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!
- Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.
- Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!
Embers of Rage 1.7.4
Wanderer pick 1 in 3 talent choice (fork) 1.7.4
Make wanderer now choose one in three random talent trees instead.
You can also choose to use one category point to reroll.
This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks.
Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3)
Talent trees you don't take are put to the back of the list instead of being removed. (v1.0.3+ the list gets shuffled instead)
Taking the same thee twice gives 0.2 additional mastery.
You should no longer get talents from your clones leveling up.
-1.0.1 :
The descriptions of the talent trees are shown in the choice dialogue
-1.0.2 :
Rerolls at level 1 are now free, to avoid having to roll a new character if you get something unusable.
-1.0.3 :
Everything is seeded now.
Added wanderer types with different amounts of choices (2in1, 4in1 & 5in1)
The same seed can be used with different wander types and get similar results (except the one from base game)
Wanderer pick 1 in 3 talent choice (fork) 1.7.4
Items Vault 1.7.6
Donators/Buyers bonus!
Items Vault 1.7.6
Stealth Transmo 1.7.0
Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
- Transmogrification Chest
- Rod of Recall
- Orb of Many Ways
- Automated Portable Extractor from the Embers of Rage DLC
Stealth Transmo 1.7.0
Talents in Tooltips 1.7.0
Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents.
Talents in Tooltips 1.7.0
Faster Run/Rest/Explore 1.0.6
Important: this addon will have no effect if left unconfigured! Please read the description!
Recommended settings:
hit escape -> video options
- Requested FPS: 30
- Resting divider: 10
- Running divider: 5
Description:
Enables faster run/resting by use of FPS dividers.
These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers.
Just be careful when resting on an escort mission...
Changelog:
See the forum discussion for the changelog.
Faster Run/Rest/Explore 1.0.6
Turn Separators v2 1.6.0
Description
This is my improved version of Turn Separators mod. writed by David Forrester (aka codefly). It's still add separators -> "--------"
"Have you ever noticed that the newlines in ToME's battle log don't always correspond to where you took your turn? This addon places "--------" turn separator lines at the exact points you made a move so that you can easily tell what has taken place since your last move, and what text corresponds to the turn before that"
I just fixed OoDChecker. This was good idea with update mod in a time, but ...
Original Turn Separators mod by Codefly
Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.
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Описание
Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента.
Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий.
Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности.
Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%
Turn Separators v2 1.6.0
Another Wardens Call Fix 1.7.0
Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat. Added compatibility to adventurer builds.
Updated to fix some issues with tradewind rider's fix
Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.
The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:
- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- reset weapon folding cooldowns
- making the forced attack with the same generic damage penalty when it is melee
- extra chance to not make a ranged attack equal to the damage penalty, since the damage penalty doesn't seem to work for arrows
- moved back
- do warden swap back <-Update: swap weapon if a swap did occur, fixes some problems when non-dual wielding/ not using bows
- TODO: restore weapon folding cooldows
I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :)
The added changes make this talent mostly compatible with adventureres as well.
Another Wardens Call Fix 1.7.0
Command Multiple Staffs 1.7.0
Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify.
Command Multiple Staffs 1.7.0
Technomancy Tweaks 1.7.0
Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
- Adds a status tracker to the Micro Spiderbot talent, showing how many active spiderbots you currently have and providing a tooltip listing their respective locations and durations.
- Modifies the description of objects and tinkers to indicate whether they are metallic, for use with the Galvanic Arcing talent.
- (new in v1b) Expands the tooltip of the Galvanic Rods status tracker to include information about persistent rods deployed via Galvanic Arcing and their respective beam/triangle zone linkage (including the player's metallic or metallic-tinkered weapon, if any).
- (new in v1c) Modifies the Metaphasic Spin talent to automatically select a steamsaw from inventory if it is tagged with the (localized) name of the Metaphasic Spin talent.
- (new in v1c.1) Improves the status tracker for the Spiderbots Shield effect, adding the number of spiderbots remaining and the current life of the topmost spiderbot.
Technomancy Tweaks 1.7.0
Hyperdimension Neptunia Character Icons 1.5.5
Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use
Hyperdimension Neptunia Character Icons 1.5.5
Fix demon seed savefile issue 1.7.6
Fix some save file issues: demon seeds/ object talent data/ stacks of gems/...
Fix demon seed savefile issue 1.7.6
Custom Difficulty 1.7.6
Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like.
If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements.
If you make the game easier than normal in any way, you're set to Easy mode and disqualified from achievements.
This mod will be incompatible with other mods that re-arrange the character creation screen.
Custom Difficulty 1.7.6
Wanderer Options 1.7.4
Allows wanderers to use talent trees from every classes and races, including those from addons, with options.
Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot.
Added an option to start with the talents trees steamtech/physics & steamtech/chemistry.
Wanderer Options 1.7.4
Adventurer+Multi Evolutions 1.7.0
Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies.
Should be compatible with all evolutions from addons and future updates.
Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous.
Adventurer+Multi Evolutions 1.7.0
Forbidden Cults 1.7.4
Official Expansion!
Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.
Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Forbidden Cults makes two new classes available to play:
- Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
- Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Forbidden Cults makes two new races available to play:
- Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
- Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.
Forbidden Cults adds many new zones for you to explore and die in:
- Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
- The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
- The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
- The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
- Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
Maybe you will even find The One That Writes... - Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
- The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:
- Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
- Nethergates: It sleeps. Maybe it should stay that way.
- Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
- Fearful Symmetry: Geometry has never been so lively!
- Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
- : And more ...
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:
- Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
- Artifacts: Discover new objects of power and use them to further your own goals.
- New wyrmic tree: Unlock the scourge drake for your wyrmics.
- Glass Golem: Unlock the glass golem option for your alchemists.
- Events: Discover new strange contraptions in familiar zones. What could go wrong?
- Achievements: Because there can never be enough!
Forbidden Cults 1.7.4